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Chromium version of gmod
Chromium version of gmod












chromium version of gmod

Added shell preparation system for Tank NPCs, allowing them to fire instantly if the shell is fully loaded, EX: If enemy hides and shell is reloaded & ready to fire, it will fire it as soon as it can.Added weapon aiming animations for human NPCs (Def: ACT_IDLE_ANGRY), this helps lessen the issue of playing firing animations without firing.Added new behavior system for Tank NPCs -> If enemy is close then run over, if enemy is close but high up then move away to allow the gunner to fire, if enemy is very far then move towards it.Added animation linking system, allowing a developer to smoothly link unlimited number of animations together.Added new AI: Player allied NPCs will now eventually become enemy if they witness the player killing x amount of allies (Default 3).Removed DMG_AIRBOAT and DMG_DIRECT from the default gib list as it made no sense to have these gib NPCs.Base will now check for DMG_NEVERGIB, if detected, default types will be overridden and the NPC will NOT gib!.DMG_ALWAYSGIB is now detected, causing the NPC to forcibly gib if possible (Disabled for bullets).Added multi-damage type support for gib and flinch systems for NPCs!.Added level transition support to the SNPC Bases (Including Half-Life 1 & 2 campaign!).Added Source hammer output support to the NPCs (OnDamage, OnDeath, NPCKilled).Added more Source Hammer input support for the NPCs such changing health or starting an scripted scene.Added localized bone velocity to NPC's corpses if it is a bullet damage!.Added move frame velocity, object velocity, and sequence velocity to the NPC's corpse based on the NPC's current status, including death animations (Damage force is still added onto this velocity!).Fixed Auto Replace Randomizer spawning HL1 NPCs for HL2.Minor optimization for the HECU sentry gun and Combine sniper weapon.

chromium version of gmod

Revamped the alert menu that pops up when VJ Base is missing.Implemented a small fail-safe code for the Combine sniper weapon (mostly for dedicated servers).Alien Slave will now increase the pitch of its range attack electric charge sound as it charges up.Rats can now be gibbed (including their corpses).Barnacles will now always kill human NPCs when it bites.Made AR2 more rare by default for the Regular Overwatch Soldier.Rebels no longer interrupt important tasks to play a cheer animation after killing an enemy (EX: Jumping, finishing a melee attack, actively following the player, etc.) and the chance of playing one is now 1 in 3.Added mouth movement for Dr Keller and Opposing Force Human Grunts when speaking!.Added new idle animations for Alyx when she is using pistols.Added Barnacle pulling animations to scientists.Added a new death animation for the Bullsquid when it is killed by a heavy weapon (Crossbow, double shotgun, etc.).Added 2 new alert sounds when Combine soldiers see a Zombie.Added new spawn icons for many of the NPCs in the Source category.














Chromium version of gmod